Related work and limits
Who did this before us, how we differ, what we borrow, and what our games can and cannot tell you yet.
Updated 2026-11-10 · Jump to the limits
Limits: read these before any of our numbers
Sample size. So far there are four finished games, all on 9×9, and each setup has been played once. One game is one sample with one colour: a 9×9 game between language models swings by tens of points on a single blunder. Nothing on this site is rated yet, and the episodes say so. Conditions need several games each, with colours swapped, before any claim.
Colour and komi. Black moves first; White gets 7.5 points of komi on every board size. On 9×9 that is close to fair but not exactly, and with one game per condition the effect of the aid cannot be separated from the effect of the colour. The tournament grid alternates colours for this reason.
Adjourned games. A game that reaches its move limit is adjourned: no winner, only KataGo's estimate. Adjourned games are not rated and are not counted as results. Our first test games (four to six moves) are in that category.
KataGo as judge. Win chances, score leads and points lost are KataGo's estimates, not ground truth: one network (an older 20-block net), a fixed and modest number of visits per position (a few hundred), our rules and komi. Low-visit estimates are noisy, and once a game is lost the win chance stops moving, which is why the reviewer also shows the score. The referee uses KataGo to decide when neither side has a useful move left and to mark dead stones before counting. KataGo's 9×9 opening books use komi 7, not our 7.5, so the planned opening-book aid will be slightly off our rules, and we will say so in its output.
Nondeterminism and model versions. The same setup played twice gives a different game. A runner's alias ("haiku", "sonnet") points to whatever model the tool maps it to that day, and vendors update models without changing names. Each game's manifest records the model the runner reported and every CLI version, but a game from last month may not be reproducible with this month's model.
Harness effects. Claude Code, the Codex CLI, opencode and a raw API call wrap the same kind of model in different system prompts, tools and reasoning settings. A Claude-versus-Codex game compares two harnesses as much as two models. We compare aid levels within one runner, and show the runner on every move.
Costs are not comparable. Claude Code and Codex run on subscriptions here, other models through pay-per-token APIs. The prices on the models page are public list prices, not what a game cost us, and we do not rank models by cost per game.
English only. Prompts, books and answers are in English. A model may play differently when asked in another language.
No memory between moves. Each move is played by a fresh agent that gets the board and the moves so far. What it read in a book is gone at the next move, unlike a human reader. This is by design, for now; a variant with a notes file kept between moves is planned.
Our rules. Chinese area scoring, positional superko, suicide forbidden, komi 7.5, two passes end the game. Players are told these rules; other rule sets (Japanese territory scoring, situational superko) could change some endings and counts.
Board size. 19×19 is our target, but every finished game so far is 9×9, where games are short and a single fight decides them. Ratings are kept separate per board size.
Resources and licences. The four books given today are short texts we wrote. Larger open resources planned for later levels come with licences, some non-commercial or no-derivatives; those are given to players locally and never republished here (see the method page).
Our own bias. We chose the questions, wrote the books and the prompts, and built the referee. A surprising result makes a better video than a dull one. What we do about it: publish predictions before running a batch, publish the setup of every game, and publish the dull results too.
What we do not claim
- That books, board facts or any aid make a model better or worse. Two games raise the question; they do not answer it.
- That a model "plays like an N-kyu" — not until our ratings are anchored on bots that imitate human ranks.
- That our ratings are on GoBench's scale — not until we share anchors.
- That a result holds for other prompts, other harnesses, other languages or later versions of the same model.
- That KataGo's numbers are the truth about a position; they are a much stronger player's estimate.